Avatar skeleton node or bone breakdown
Root and Pelvis nodes.
You should not normally alter Root as it is not used by IMVU.
0 |
Female03MasterRoot |
1 |
PelvisNode |
Pelvis is usually used for general avatar position
Left and right legs.
Left leg |
Right leg |
2 |
lfHip |
8 |
rtHip |
3 |
lfThigh |
9 |
rtThigh |
4 |
lfCalf |
10 |
rtCalf |
5 |
lfFoot |
11 |
rtFoot |
6 |
lfToes |
12 |
rtToes |
7 |
xTipBone86 |
13 |
xTipBone38 |
Note that "xtipbone" bones are placeholders to indicate the
rotation of the previous bone, so they should not be edited.
Spine,neck and head
14 |
Spine01 |
15 |
Spine02 |
16 |
Spine03 |
17 |
Spine04 |
18 |
Neck01 |
19 |
Neck02 |
20 |
Neck03 |
21 |
Neck04 |
22 |
Head |
23 |
xTipBone33 |
Left and Right arms
Left arm |
Right arm |
24 |
lfClavicle |
55 |
rtClavicle |
25 |
lfShoulder |
56 |
rtShoulder |
26 |
lfbicep |
57 |
rtBicep |
27 |
lfElbow |
58 |
rtElbow |
28 |
lfWrist |
59 |
rtWrist |
29 |
lfHand |
60 |
rtHand |
30 |
lfmetaCarpal03 |
61 |
rtmetaCarpal03 |
31 |
lfFingerMiddle01 |
62 |
rtFingerMiddle01 |
32 |
lfFingerMiddle02 |
63 |
rtFingerMiddle02 |
33 |
lfFingerMiddle03 |
64 |
rtFingerMiddle03 |
34 |
xTipBone87 |
65 |
xTipBone74 |
35 |
lfmetaCarpal01 |
66 |
rtmetaCarpal01 |
36 |
lfThumb01d |
67 |
rtThumb01 |
37 |
lfThumb02 |
68 |
rtThumb02 |
38 |
lfThumb03 |
69 |
rtThumb03 |
39 |
xTipBone88 |
70 |
xTipBone66 |
40 |
lfmetaCarpal05 |
71 |
rtmetaCarpal05 |
41 |
lfFingerPinky01 |
72 |
rtFingerPinky01 |
42 |
lfFingerPinky02 |
73 |
rtFingerPinky02 |
43 |
lfFingerPinky03 |
74 |
rtFingerPinky03 |
44 |
xTiprtFingerne83 |
75 |
xTiprtFingerne82 |
45 |
lfmetaCarpal02 |
76 |
rtmetaCarpal02 |
46 |
lfFingerIndex01 |
77 |
rtFingerIndex01 |
47 |
lfFingerIndex02 |
78 |
rtFingerIndex02 |
48 |
lfFingerIndex03 |
79 |
rtFingerIndex03 |
49 |
xTipBone89 |
80 |
xTipBone70 |
50 |
lfmetaCarpal04 |
81 |
rtmetaCarpal04 |
51 |
lfFingerRing01 |
82 |
rtFingerRing01 |
52 |
lfFingerRing01 |
83 |
rtFingerRing02 |
53 |
lfFingerRing03 |
84 |
rtFingerRing03 |
54 |
xTipBone90 |
85 |
xTipBone78 |
The "Baby dragon" bone
zHead appears to serve no purpose in the avatar mesh, however it may
be there so pets can be attached to it. If true this would mean an avatar pose
product could make the pet fly around, for example circling the avatar's head.
This may simply be an obsolete feature as pets and accessories have their own
skeleton and can be attached at any point. |