Skeleton
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Avatar skeleton node or bone breakdown

Root and Pelvis nodes. 

You should not normally alter Root as it is not used by IMVU.

0 Female03MasterRoot
1 PelvisNode

Pelvis is usually used for general avatar position 

Left and right legs. 

Left leg Right leg
2 lfHip rtHip
3 lfThigh rtThigh
4 lfCalf 10  rtCalf
5 lfFoot 11  rtFoot
6 lfToes 12  rtToes
7 xTipBone86 13  xTipBone38

Note that "xtipbone" bones are placeholders to indicate the rotation of the previous bone, so they should not be edited.

Spine,neck and head

14 Spine01
15 Spine02
16 Spine03
17 Spine04
18 Neck01
19 Neck02
20 Neck03
21 Neck04
22 Head
23 xTipBone33

Left and Right arms

Left arm Right arm

24

lfClavicle

55

rtClavicle

25

lfShoulder

56

rtShoulder

26

lfbicep

57

rtBicep

27

lfElbow

58

rtElbow

28

lfWrist

59

rtWrist

29

lfHand

60

rtHand

30

lfmetaCarpal03

61

rtmetaCarpal03

31

lfFingerMiddle01

62

rtFingerMiddle01

32

lfFingerMiddle02

63

rtFingerMiddle02

33

lfFingerMiddle03

64

rtFingerMiddle03

34

xTipBone87

65

xTipBone74

35

lfmetaCarpal01

66

rtmetaCarpal01

36

lfThumb01d

67

rtThumb01

37

lfThumb02

68

rtThumb02

38

lfThumb03

69

rtThumb03

39

xTipBone88

70

xTipBone66

40

lfmetaCarpal05

71

rtmetaCarpal05

41

lfFingerPinky01

72

rtFingerPinky01

42

lfFingerPinky02

73

rtFingerPinky02

43

lfFingerPinky03

74

rtFingerPinky03

44

xTiprtFingerne83

75

xTiprtFingerne82

45

lfmetaCarpal02

76

rtmetaCarpal02

46

lfFingerIndex01

77

rtFingerIndex01

47

lfFingerIndex02

78

rtFingerIndex02

48

lfFingerIndex03

79

rtFingerIndex03

49

xTipBone89

80

xTipBone70

50

lfmetaCarpal04

81

rtmetaCarpal04

51

lfFingerRing01

82

rtFingerRing01

52

lfFingerRing01

83

rtFingerRing02

53

lfFingerRing03

84

rtFingerRing03

54

xTipBone90

85

xTipBone78

The "Baby dragon" bone

86 zHead

zHead appears to serve no purpose in the avatar mesh, however it may be there so pets can be attached to it. If true this would mean an avatar pose product could make the pet fly around, for example circling the avatar's head. This may simply be an obsolete feature as pets and accessories have their own skeleton and can be attached at any point.