| | Smoothing seams on Textures
There are a few
tutorials on this already, here is my take on the subject. Some textures
have inherent seams and so they do not cause a joining problem. The
classic beach ball is an example. Some textures are meant to be smooth and
continuous. Lets start with an example of what we do not want to do: |
As you can see the left and right edges of the texture get joined up when
they are applied to the mesh, if they are not made to match then there will be a
"seam" on the finished object.
Applying this
test texture may make the problem clearer, in the process of applying the
texture to the object the texture is wrapped all the way round so the left
and right edges join up. Actually on the innertube the top and bottom
edges join in the "hole", but as its on the inside its not so
obvious, and a visible seam is more forgivable. |
In this next
example the fill starts and ends on the same colour so the join will be
smooth and will not leave a visible seam. |
Another method
is to paint over the seam. To illustrate this I'll start with a semi-random
"blobs" texture generated by Photoplus. The edges of
the texture do not join up so inevitably there is
a seam. It is possible to generate repeating textures but they tend to
look geometric. |
First
using simple copy and paste we swap the left and right hand halves of the image, putting the seam in
the middle. This does not improve the texture, but it makes the seam
visible in our editor. |
Version with the seam visible as described above
Then we just paint over the seam to smooth it out.
This may be accomplished using a "clone" brush, but for this
texture a simple slightly softened paint brush is sufficient. |
Version with the seam painted out. The sharp transition is no longer visible.
|